How to Play Hokm: A Guide for Beginners
Hokm is a trick-taking card game that originated in Iran and is also popular in India, Pakistan, and other parts of Asia. It is played by four players in two teams, with one player acting as the Hakem (the leader) who chooses the trump suit and leads the first trick. The goal of the game is to be the first team to win seven points by capturing tricks with high-ranking cards or trump cards.
Playing Hokm can be a great way to have fun, exercise your brain, and bond with your friends. It can also help you improve your skills in logic, memory, communication, and deception. All you need is a standard 52-card deck and a partner who can work with you as a team.
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In this article, we will explain how to play Hokm step by step, from setting up the game to scoring the points. We will also share some tips and tricks that can help you become a better Hokm player. By the end of this article, you will be ready to challenge your friends and family to a game of Hokm.
How to play Hokm
Hokm is a simple but exciting game that can be learned quickly. Here are the basic rules and procedures for playing Hokm.
How to set up the game
To play Hokm, you need four players who will form two teams of two. The partners should sit opposite each other across the table. One of the players will be randomly chosen as the dealer, who will shuffle the cards and deal them to the players. The player who sits after the dealer in the direction of play (which is usually counter-clockwise) will be the Hakem for the first round.
How to deal the cards
The dealer will deal one card at a time face up to each player, starting with the Hakem. The first player who receives an Ace will be the Hakem's partner for that round. The dealer will then continue dealing cards until each player has 13 cards in their hand. The cards are dealt in batches of 5-4-4 or 5-3-3-2.
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How to choose the trump suit
The Hakem has the privilege of choosing the trump suit for each round. The trump suit is a special suit that can beat any other suit in trick-play. The Hakem must announce the trump suit after receiving their first five cards, before looking at their remaining cards or showing them to anyone else. The other players must not look at their cards until the trump suit has been declared.
How to play the tricks
The Hakem will lead the first trick by playing any card from their hand face up on the table. The other players must follow suit if they can, meaning they must play a card of the same suit as the lead card. If they do not have a card of that suit, they can play any card they want, including a trump card. The trick is won by the highest card of the lead suit or by the highest trump card if any. The winner of the trick will collect all four cards and place them face down in front of them or their partner. They will also lead the next trick.
How to score the pointsHow to score the points
The points are scored at the end of each round, after all 13 tricks have been played. The team that has won more tricks than the other team will score one point for each trick they have won over seven. For example, if a team has won nine tricks, they will score two points. If both teams have won seven tricks each, no points are scored and the round is a draw. The first team to reach seven points wins the game.
How to win the game
The game is won by the first team to score seven points or more. However, there are some special cases that can end the game sooner or change the outcome. These are:
Kaput: This is when a player claims to be able to win all 13 tricks by themselves, without their partner's help. They must announce this before the first trick is played, and show their cards to the other players. If they succeed, their team wins the game automatically. If they fail, their team loses the game automatically.
Rok: This is when a player claims to be able to win at least six tricks by themselves, without their partner's help. They must announce this before the first trick is played, and show their cards to the other players. If they succeed, their team scores six points. If they fail, their team loses six points.
Hokm: This is when a player has all four Aces in their hand. They must announce this before the first trick is played, and show their cards to the other players. Their team wins the game automatically.
Tips and tricks for Hokm
Hokm is a game that requires not only luck but also skill, strategy, and teamwork. Here are some tips and tricks that can help you improve your Hokm game and beat your opponents.
How to communicate with your partner
Communication is key in Hokm, as you need to work with your partner to win tricks and score points. However, you are not allowed to talk or make any signals to your partner during the game. The only way you can communicate with them is through your cards. Here are some ways you can do that:
Lead high cards: If you lead a high card of a non-trump suit, you are telling your partner that you have more cards of that suit and you want them to follow suit if they can.
Lead low cards: If you lead a low card of a non-trump suit, you are telling your partner that you have no more cards of that suit and you want them to play a trump card if they can.
Lead trump cards: If you lead a trump card, you are telling your partner that you have a strong hand in trump and you want them to support you if they can.
Play high cards: If you play a high card of a non-trump suit after your partner has led that suit, you are telling them that you have more cards of that suit and you want them to continue leading that suit if they can.
Play low cards: If you play a low card of a non-trump suit after your partner has led that suit, you are telling them that you have no more cards of that suit and you want them to change suits if they can.
Play trump cards: If you play a trump card after your partner has led a non-trump suit, you are telling them that you have a strong hand in trump and you want them to lead trump if they can.
How to use your memory and observation skills
Memory and observation are also important in Hokm, as you need to keep track of which cards have been played and which ones are still left in the game. This can help you plan your moves and anticipate your opponents' moves. Here are some ways you can do that:
Remember the trump suit: The trump suit is the most powerful suit in the game, so you need to remember which suit it is and how many cards of that suit have been played.
Remember the Aces: The Aces are the highest cards in each suit, so you need to remember who has them and how many of them have been played.
Remember the Hakem's hand: The Hakem is the leader of each round, so you need to remember what cards they have chosen as trump and what cards they have played.
Observe the other players' hands: You can also try to guess what cards the other players have based on what cards they have played and how they have reacted to the game. For example, if a player hesitates before playing a card, they might have a weak hand or a difficult choice. If a player plays a card confidently, they might have a strong hand or a clear strategy.
How to bluff and deceive your opponents
Bluffing and deceiving are also part of Hokm, as you need to trick your opponents into playing the wrong cards or wasting their trump cards. Here are some ways you can do that:
Lead low cards: If you lead a low card of a non-trump suit, you can pretend that you have no more cards of that suit and hope that your opponents will play their high cards or trump cards. This can help you save your high cards or trump cards for later.
Play high cards: If you play a high card of a non-trump suit after your partner has led that suit, you can pretend that you have more cards of that suit and hope that your opponents will follow suit. This can help you force them to play their low cards or trump cards.
Play low trump cards: If you play a low trump card after your partner has led a non-trump suit, you can pretend that you have no more trump cards and hope that your opponents will play their high trump cards. This can help you save your high trump cards for later.
Play high trump cards: If you play a high trump card after your partner has led a non-trump suit, you can pretend that you have more trump cards and hope that your opponents will not play their trump cards. This can help you win the trick and gain control of the game.
Conclusion
Hokm is a fun and challenging card game that can be enjoyed by anyone who likes trick-taking games. It is easy to learn but hard to master, as it requires skill, strategy, and teamwork. It can also help you improve your mental abilities and social skills.
If you want to try out Hokm, all you need is a standard 52-card deck and a partner who can cooperate with you. You can also download Hokm game offline for free from various websites or apps. Just make sure to follow the rules and procedures we have explained in this article, and use the tips and tricks we have shared to enhance your Hokm game.
We hope you have learned how to play Hokm and found this article helpful and informative. Now go ahead and challenge your friends and family to a game of Hokm and see who has the best skills and luck.
FAQs
Here are some frequently asked questions about Hokm that you might find useful.
How many players can play Hokm?
Hokm is designed for four players who form two teams of two. However, there are some variations of Hokm that can be played by two or three players as well.
Can you play Hokm online?
Yes, you can play Hokm online with other players from around the world. There are many websites and apps that offer Hokm online for free or for a fee. You can also play Hokm offline with computer players or with your friends using Bluetooth or Wi-Fi.
What are some variations of Hokm?
There are many variations of Hokm that have different rules or scoring systems. Some of the most common ones are:
Court Piece: This is a variation of Hokm that is popular in India and Pakistan. It has the same rules as Hokm except that the Hakem must choose the trump suit from their first five cards without looking at their remaining cards. The Hakem's partner must then show their highest card of the trump suit to the other players. The scoring system is also different: each trick is worth one point, and if a team wins all 13 tricks, they score 52 points.
Rang: This is another variation of Hokm that is popular in India and Pakistan. It has the same rules as Court Piece except that the Hakem must choose the trump suit from their first five cards after looking at their remaining cards. The Hakem's partner must then show their highest card of the trump suit to the other players.
Bazigaran: This is a variation of Hokm that is popular in Iran. It has the same rules as Hokm except that there is no Kaput or Rok option, and the Hakem can choose the trump suit from their entire hand. The scoring system is also different: each trick is worth one point, and if a team wins all 13 tricks, they score 26 points.
Shelem: This is a variation of Hokm that is popular in Iran and Turkey. It has the same rules as Bazigaran except that the Hakem can choose the trump suit from their entire hand or from the top card of the remaining deck. The scoring system is also different: each trick is worth 10 points, and if a team wins all 13 tricks, they score 260 points.
What are some similar games to Hokm?
There are many other trick-taking card games that are similar to Hokm in some aspects. Some of the most popular ones are:
Bridge: This is a game that originated in England and is played by four players in two teams. It has similar rules to Hokm except that there is a bidding phase before each round where the players compete to choose the trump suit and the number of tricks they expect to win. The scoring system is also more complex and depends on the level and type of contract.
Spades: This is a game that originated in the United States and is played by four players in two teams. It has similar rules to Hokm except that the trump suit is always spades and there is a bidding phase before each round where the players declare how many tricks they expect to win. The scoring system is also different: each trick is worth 10 points, and if a team fails to meet their bid, they lose 10 points for each trick they are short.
Tarneeb: This is a game that originated in Lebanon and is played by four players in two teams. It has similar rules to Hokm except that there is a bidding phase before each round where the players compete to choose the trump suit and the number of tricks they expect to win. The scoring system is also different: each trick is worth one point, and if a team fails to meet their bid, they lose the number of points equal to their bid.
Where can I find more information about Hokm?
If you want to learn more about Hokm, you can check out these sources:
[Hokm Rules]: This website provides a detailed explanation of the rules and procedures of Hokm, as well as some examples and illustrations.
[Hokm Strategy]: This website provides some useful tips and tricks for improving your Hokm game and winning more tricks and points.
[Hokm History]: This website provides some interesting facts and stories about the origin and evolution of Hokm and its variations.
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